Sunday, November 20, 2022

List of MIT Tech Review Inspiring Innovators!

We are part of the amazing network of the 35 Innovators under 35 by the MIT Tech Review. We got invited to their EmTech Event and had amazing dinner with other innovators and people having an impact in the field. We are very thankful with Bryan Bryson for the invitation, and we also wanted to congratulate him and his team for all the work done to build such a vibrant innovation ecosystem.



I share below a list of some of the innovators I meet. Keep an eye on them!

*Setor Zilevu (Meta and Virginia Tech). Working at the intersection of human-computer interaction and machine learning to create semi-automated, in-home therapy for stroke patients. After his father suffered a stroke, Zilevu wanted to understand how to integrate those two fields in a way that would enable patients at home to get the same type of therapy, including high-quality feedback, that they might get in a hospital. The semi-­automated human-computer interaction, which Zilevu calls the “tacit computable empower” method, can be applied to other domains both within and outside health care, he says.

Sarah B. Nelson is Chief Design Officer and Distinguished Designer for Kyndryl Vital, Kyndryl’s designer-led co-creation experience. From the emergence of the web through the maturity of user experience practice, Sarah is known throughout the design industry as a thought leader in design-led organizational transformation, participatory, and forward-looking design capability development. At Kyndryl, she leads the design profession, partnering with technical strategists to integrate experience ecosystem thinking into the technical solutions. Sarah is an encaustic painter and passionate surfer.

*Moses Namara (Meta and Clemson University). Namara co-­created the Black in Artificial Intelligence graduate application mentoring program to help students applying to graduate school. The program, run through the resource group Black in AI, has mentored 400 applicants, 200 of whom have been accepted to competitive AI programs. It provides an array of resources: mentorship from current PhD students and professors, CV evaluations, and advice on where to apply. Namara now sees the mentorship system evolving to the next logical step: helping Black PhD and master’s students find that first job.

*Joanne Jang (OpenAI). Joanne Jang is the product lead of DALL·E, an AI system by OpenAI that creates original images and artwork from a natural language description. Joanne and her team were responsible for turning the DALL·E research into a tool people can use to extend their creative processes and for building safeguards to ensure the technology will be used responsibly. The DALL·E beta was introduced in July 2022 and now has more than 1 million users.

Daniel Salinas (Colombia) Su ‘start-up’ monitoriza las plantas con nanotecnología al conectarlas con ordenadores y facilita la descarbonización. Los humanos tienen 'ceguera a las plantas'. Nuestros sesgos nos impiden percibirlas como sí hacemos con los animales. Esta desconexión planta-humano lleva a que los proyectos de plantar árboles para capturar carbono frente a la crisis climática no sean sostenibles si la reforestación no se mantiene en el tiempo. El estudiante de Emprendimiento colombiano Daniel Salinas descubrió la falta de infraestructuras en la lucha para la descarbonización con una 'start-up' de plantación de árboles. El joven recuerda: "Cada vez que íbamos al terreno teníamos problemas". Para romper esta desconexión entre personas y árboles, Salinas ha creado una interfaz planta-ordenador que permite hacer un seguimiento de la vegetación con su start-up Superplants. Con esta aportación, Salinas ha logrado ser uno de los Innovadores menores de 35 Latinoamérica 2022 de MIT Technology Review en español.
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Relevant References:
-https://www.building-up.org/knowledgehub/innovadores-menores-de-35-latinoamrica-2022
-https://event.technologyreview.com/emtech-mit-2022/speakers
-https://www.technologyreview.com/innovator/setor-zilevu/

Friday, November 11, 2022

Recap: AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2022)

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This week we attended the AAAI conference on Human Computation and Crowdsourcing (HCOMP'22). We were excited about attending for several reasons: (1) we were organizing HCOMP's CrowdCamp, excited about having the power to drive the direction of this event within the conference!, (2) it was the 10-year anniversary of the conference and we were elated to reflect collectively on where we have come as a field over the years, (3) we chaired one of the keynotes of HCOMP, in particular, our PhD hero, Dr. Seth Cooper, and (4) we had an important announcement to share with the community!
WE WILL BE GENERAL CO-CHAIRS OF HCOMP’23!

Organizing CrowdCamp.

This year, Dr. Anhong Guo from the University of Michigan and me had the honor of organizing HCOMP's CrowdCamp, a very unique part of the HCOMP conference. It is a type of mini hackathon where you get together with crowdsourcing experts and define the novel research papers and prototypes that push forward the state of the art around crowdsourcing. Previous CrowdCamps led to key papers in the field, such as the Future of Crowd Work paper and my own CHI paper on Subcontracting Micro Work.

This year, when we put out the call for CrowdCamp, we witnessed an interesting dynamic. A large number of participants were students, novices to crowdsourcing, but they had great interest in learning and then impacting the field. This dynamic reminded me of what I had encountered when I organized my first hackathon, FixIT: the participants had great visions and energy for changing the world! But they also had limited skills to execute their ideas. They lacked data to determine if their ideas were actually something worth pursuing. To address these challenges, in the past, I gave hackathon participants bootcamps to ramp up their technical skills (this allowed them to execute some of their visions). We also taught these participants about human centered design to empower them to create artifacts and solutions that match people's needs, and not a hammer in need of nails.

For CrowdCamp, we decided to do a similar thing:
We had a mini-bootcamp, organized by Toloka (a crowdsourcing platform), that explained how to design and create crowd-powered systems. The bootcamp started with a short introduction on what is crowdsourcing, common types of crowdsourcing projects (like image/text/audio/video classification) and interesting ones (like side-by-side comparison, data collection and spatial crowdsourcing). After that, the bootcamp introduced the Toloka platform and some of its unique features. Then the bootcamp briefly presented Toloka Python SDK (Toloka-Kit and Crowd-Kit) and moved to an example project on creating a crowd powered system, especially a face detection one. The code used in the Bootcamp is in the following Google Collab: https://colab.research.google.com/drive/13xef9gG8T_HXd41scOo9en0wEZ8Kp1Sz?usp=sharing.

We taught human centered design, and had a panel with real world crowdworkers who shared their experiences and needs. The participants were empowered to design better crowdworkers and create more relevant technologies for them, as well as technologies that would better coordinate crowdworkers to produce higher quality work. The crowdworkers who participated in CrowdCamp all came from Africa, and they shared how crowd work had provided them with new job opportunities that were typically not available in their country. Crowd work helped to complement their expenses (a side job). They were motivated to participate in crowd work for the additional money received, also knowing that they were contributing to something bigger than themselves (e.g., labeling images that will ultimately help to power self-driving cars.) Some of the challenges these crowdworkers experienced included unpaid training sessions. It was unclear sometimes whether the training sessions were worth it or not. They also discussed the importance of building worker communities.

CrowdCamp ended up being a success with over 70 people who had registered and then created a number of different useful tools for crowdworkers. The event was hybrid with people on the east coast joining us at Northeastern university. We had delicious pizza and given that we were in Boston, delicious Dunkin Donuts :)

Chairing Professor Seth Cooper's Keynote.

We had the honor of chairing the keynote of Professor Seth Cooper, an Associate Professor at the Khoury College of Computer Sciences. He previously worked for Pixar Animation Studios and Electronic Arts, a big game maker. Seth is also the recipient of an NSF career grant. Professor Cooper’s research has focused on using video games and crowdsourcing techniques to solve difficult scientific problems. He is the co-creator and lead designer, as well as developer of Foldit, a scientific discovery game that allows regular citizens to advance the field of biochemistry. Overall, his research combines scientific discovery games (particularly in computational structural biochemistry), serious games, and crowdsourcing games. A pioneer in the field of scientific discovery games, Dr. Cooper has shown video game players are able to outperform purely computational methods for certain types of structural biochemistry problems, effectively codifying their strategies, and integrating them in the lab to help design real synthetic molecules. He has also developed techniques to adapt the difficulty of tasks to individual game players and generate game levels.

Seth’s talk discussed how he is using crowdsourcing to improve video games, and video games to improve crowdsourcing. What does this mean? In his research, Professor Cooper integrates crowd workers to help designers improve their video games. For example, he integrates crowds to help them test just how hard or easy the game they are creating is. It enables designers to identify how easy it is for gamers to advance within the different stages of a game. The integration of crowdworkers allows gamers to easily iterate and improve their video game. Dr. Cooper is also integrating gaming to improve crowdsourcing. In particular, he has studied how he can integrate games to improve the quality of work produced by crowd workers.

During the Questions of Professor Cooper, some interesting questions emerged:
What types of biases do crowdworkers bring to the table when co-designing video games? It was unclear whether crowdworkers are actually similar to how typical gamers would play a video game. Hence, the audience wondered just how much designers actually use the results of the way crowdworkers engage with a video game. Professor Seth mentioned that in his research, he found that crowdworkers are similar to typical gamers in playing games. A difference is that typical gamers (voluntarily playing a game instead of getting paid to play) will usually focus more on the aspects of the game they like the most. Crowdworkers will focus on exploring the whole game instead of focusing on particular parts (because of the role that the payments play). Perhaps, these crowdworkers feel that by exploring the whole game, they are better showcasing to the requester (designer) that they are indeed playing the game and not slacking off. Some people have a gaming style that focuses on the "catch-them all'' approach (an exploratory mode). However, the "catch-them-all" term is used in reference to Pokemon, where people are interested in being able to explore the entire game and collect all the different elements (e.g., Pokemons).

How might we integrate game design to help crowdworkers learn? Dr. Flores-Saviaga posed an interesting question about the role games could play in facilitating the career development of these workers. Professor Seth expressed an interest in this area while also mentioning that you can imagine that workers instead of earning badges within the game could earn real certificates that translate into new job opportunities.

What gave him confidence that the gaming approach in crowdsourcing is worth pursuing? When Foldit came out, it was unclear that gaming would actually be useful for mobilizing citizen crowds to complete complex scientific tasks. The audience wanted to know what led him to explore this path. Professor Cooper explained that part of it was taking a risk down a path he was passionate about: gaming. I think for PhD students and other new researchers starting out, it can be important to trust your intuition and conduct research that personally interests you. In research, you will take risks, which makes it all the more exciting :)

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Dr. Jenn Wortman’s Keynote.

We greatly enjoyed the amazing keynote given by Dr. Jenn Wortman Vaughan (@jennwvaughan) at HCOMP 2022. She presented her research in Responsible AI, specially interpretability and fairness in AI systems.

A takeaway is that there are challenges in the design of interpretability tools for data scientists such as IntrepretML or SHAP Python package, where they found that these tools lead to over-trusting and misusing how ML models work. For more info, look at her CHI 2020 paper: "Interpreting Interpretability”

Dr. Jeffrey Bigham’s Keynote.

An incredible keynote given by Dr. Jeffrey Bigham at HCOMP 2022. He presented work developed in Image Description for 17 years! He showed different connections (loops) in finding the right problem and right solution in Image Description, such as Computer Vision, Real-Time Recruitment, Gig Workers, Conversations with the Crowd, Datasets, etc.

A takeaway is that there could be different interactions or loops in the process of Applying Machine Learning and HCI as seen in the image below from the Problem selection until the Deployment of the system.

Doctoral Consortium.

The HCOMP doctoral consortium was led by Dr. Chien-Ju Ho and Dr. Alex Williams. The consortium is an opportunity for PhD students to share their research with crowdsourcing and human computation experts. Students have the opportunity to meet other PhD students, industry experts, and researchers to expand their network and receive mentoring from both industry and academia. Our lab participated in the proposal “Organizing Crowds to Detect Manipulative Content.” A lab member, Claudia Flores-Saviaga, presented the research she has done in this space for her PhD thesis.

Exciting news for the HCOMP community!

The big news I want to share is that I have the honor of being the co-organizer of next year's HCOMP! I will co-organize it with Alessandro Bozzon and Michael Bernstein. We are going to host the conference in Europe, and it will be united with the Collective Intelligence conference. Our theme is about reuniting and helping HCOMP grow in size by connecting with other fields, such as human centered design, citizen science, data visualizations, and serious games. I am excited to have the honor and opportunity to build the HCOMP conference. Girl in a jacket